> For the complete documentation index, see [llms.txt](https://stylizededge-devs.gitbook.io/aqs-doc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stylizededge-devs.gitbook.io/aqs-doc/authoring-presets/the-23-fields.md).

# The 23 Fields

23 fields total, on `FAQSPresetData`. Use this when deciding what goes in a menu — every field here is auto-detected by the descriptor generator, so anything you don't explicitly hide (via an Override asset's `bHide` or `bUseAsAllowlist`) will show up in the auto-panel by default.

Pair this with the [CVar Reference](/aqs-doc/reference/cvar-reference.md) for the underlying CVar behavior and stability notes on each one.

## Display

| Field             | Type  | Default | CVar(s)              |
| ----------------- | ----- | ------- | -------------------- |
| `ResolutionScale` | Float | 100     | `r.ScreenPercentage` |
| `MaxFPS`          | Int   | 60      | `t.MaxFPS`           |
| `bVSync`          | Bool  | false   | `r.VSync`            |

## View Distance

| Field                 | Type      | Default | CVar(s)                  |
| --------------------- | --------- | ------- | ------------------------ |
| `ViewDistanceQuality` | Int (0-3) | 2       | `sg.ViewDistanceQuality` |

## Anti-Aliasing

| Field                 | Type      | Default | CVar(s)                  |
| --------------------- | --------- | ------- | ------------------------ |
| `AntiAliasingQuality` | Int (0-3) | 2       | `sg.AntiAliasingQuality` |

## Shadows

| Field                | Type      | Default | CVar(s)                   |
| -------------------- | --------- | ------- | ------------------------- |
| `ShadowQuality`      | Int (0-3) | 2       | `sg.ShadowQuality`        |
| `bVirtualShadowMaps` | Bool      | false   | `r.Shadow.Virtual.Enable` |

## Global Illumination

| Field                       | Type      | Default | CVar(s)                             |
| --------------------------- | --------- | ------- | ----------------------------------- |
| `GlobalIlluminationQuality` | Int (0-3) | 1       | `sg.GlobalIlluminationQuality`      |
| `bLumenGI`                  | Bool      | false   | `r.DynamicGlobalIlluminationMethod` |

## Reflections

| Field               | Type      | Default | CVar(s)                |
| ------------------- | --------- | ------- | ---------------------- |
| `ReflectionQuality` | Int (0-3) | 1       | `sg.ReflectionQuality` |
| `bLumenReflections` | Bool      | false   | `r.ReflectionMethod`   |

## Post Process

| Field                | Type      | Default | CVar(s)                                                    |
| -------------------- | --------- | ------- | ---------------------------------------------------------- |
| `PostProcessQuality` | Int (0-3) | 2       | `sg.PostProcessQuality`                                    |
| `bBloom`             | Bool      | true    | `r.BloomQuality`                                           |
| `bMotionBlur`        | Bool      | false   | `r.MotionBlurQuality`                                      |
| `bDepthOfField`      | Bool      | false   | `r.DepthOfFieldQuality`                                    |
| `bAmbientOcclusion`  | Bool      | true    | `r.AmbientOcclusionLevels`, `r.Lumen.DiffuseIndirect.SSAO` |

## Textures

| Field            | Type      | Default | CVar(s)             |
| ---------------- | --------- | ------- | ------------------- |
| `TextureQuality` | Int (0-3) | 2       | `sg.TextureQuality` |

## Effects

| Field            | Type      | Default | CVar(s)             |
| ---------------- | --------- | ------- | ------------------- |
| `EffectsQuality` | Int (0-3) | 2       | `sg.EffectsQuality` |
| `bVolumetricFog` | Bool      | false   | `r.VolumetricFog`   |

## Foliage

| Field            | Type      | Default | CVar(s)             |
| ---------------- | --------- | ------- | ------------------- |
| `FoliageQuality` | Int (0-3) | 1       | `sg.FoliageQuality` |

## Shading

| Field            | Type      | Default | CVar(s)             |
| ---------------- | --------- | ------- | ------------------- |
| `ShadingQuality` | Int (0-3) | 2       | `sg.ShadingQuality` |

## Geometry

| Field     | Type | Default | CVar(s)    |
| --------- | ---- | ------- | ---------- |
| `bNanite` | Bool | false   | `r.Nanite` |

## Dynamic Resolution

| Field                        | Type  | Default | CVar(s)                                                   |
| ---------------------------- | ----- | ------- | --------------------------------------------------------- |
| `bDynamicResolution`         | Bool  | false   | `r.DynamicRes.OperationMode`                              |
| `DynamicResolutionTargetFPS` | Float | 60      | `r.DynamicRes.FrameTimeBudget` (converted from FPS to ms) |

***

**Building a minimal menu?** Good starter allowlist: `ResolutionScale`, `MaxFPS`, `bVSync`, `bBloom`. That's the same 4-field set from the [Quick Start](/aqs-doc/getting-started/quick-start.md) walkthrough.

**Building a full-control menu?** Show everything — no allowlist needed, just leave the Override asset unassigned or empty.

**Want a field that isn't here?** Anything CVar-only with no struct field (Ray Tracing settings, etc.) goes through [Virtual CVar Settings](/aqs-doc/building-menus/virtual-cvar-settings.md) instead.


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