> For the complete documentation index, see [llms.txt](https://stylizededge-devs.gitbook.io/aqs-doc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stylizededge-devs.gitbook.io/aqs-doc/getting-started/installation.md).

# Installation

## Requirements

* Unreal Engine 5.2 or later
* A C++ project (AQS ships as C++ source — Blueprint-only projects need to convert to C++ first, even if you never write a line of C++ yourself afterward)

## Steps

1. Download the latest release from FAB

   ```
   It will be placed in the engine of your choice under `Engine/Plugins/Marketplace/AutoQualitySwitcher`.
   ```
2. Right-click your `.uproject` file → **Generate Visual Studio project files** (Windows) or the equivalent for your platform. This step is required even if you don't plan to write any C++ — it lets Unreal Build Tool resolve the plugin's module dependencies.
3. Open the project. If prompted to rebuild missing modules, click **Yes**.
4. Go to **Edit → Plugins**, search for **Auto Quality Switcher**, and confirm it's enabled.
5. Restart the editor if prompted.

## Verifying It Worked

Right-click anywhere in the Content Browser → you should see an **Auto Quality Switcher** category in the menu with four asset types available:

* AQS Graphics Preset
* AQS Benchmark Config
* AQS Baked Descriptors
* AQS Descriptor Overrides

If you don't see this category, the plugin didn't load — check **Window → Developer Tools → Output Log** for errors, and confirm Step 2 was actually run (a stale Intermediate/Binaries folder from a previous engine version is the most common cause; delete both folders and regenerate project files again).

## Next Step

Continue to [**Quick Start**](/aqs-doc/getting-started/quick-start.md) to build your first working settings menu.


---

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